ABOUT ME    
                                                     
                                
My main interest is Human-Computer Interaction (HCI), with a focus on interaction design and usability in VR/AR environments.
I’ve worked on two research projects around XR and AR interaction:
- XR Headset Focal Study: Compared performance differences between varifocal and fixed-focus headsets in 3D tasks to understand how hardware design shapes interaction.
 - AR Drawing Guide System: Designed a tool with an extended workspace feature to help users sketch more accurately and smoothly in AR.
 
In addition to research, I have hands-on experience in UI/UX development, machine vision, and full-stack content strategy. I’ve developed digital strategies for designer-focused concept stores, combining technical expertise with user insights to create practical solutions.
I’m passionate about human-centred design and data-driven thinking, and I love creating interfaces and experiences that feel natural, distinctive, and approachable.